By holding a direction before jumping, Hiryu instead performs a long jump while rotating in mid-air with all his limbs fully outstretched like spokes in a wheel. Besides the extended reach, this can also damage enemies by hitting them with the feet as Hiryu falls down. Considered one of Hiryu's most memorable and quirky animations, it has become his standard jump animation in all his appearances following Marvel vs. Capcom: Clash of Super Heroes.
Although the move has not been used offensively since its debut, Hiryu's move "Jinrai" from the cancelled fighting game Capcom Fighting All-Stars included a cartwheel motion as part of the attack.
- Strider Hien has the same Cartwheel Jump as Hiryu in Strider 2, as they share similar sprites.
- Kirin from Osman has it as part of his jump animation, performing a somersault and then a cartwheel motion each time he jumps forward.
- Zeku from Street Fighter V uses it as his forward and backward jump in his young form, as one of several animations he shares with Hiryu.
- As it became an emblematic animation of the series, Indie developers taking inspiration from Strider have also included cartwheels into their jumping animations. Titles like Tänzer and Bushiden are among those using a similar animation.
- ↑ Capcom (March 1989, Arcade). Strider Hiryu (Japanese). Instruction Sticker