The Military Headquarters (中央司令部, lit. Central Headquarters) is one of the locations in the 2014 Strider.
Story[]
Part of the larger Military Ring district, the Military Headquarters is the part of Kazakh City serving as the headquarters of Meio's Army. The core of the section is the Command Center, a large command tower from where the army organizes and coordinates all military activity. The tower is staffed by several Military Troopers under the command of a team of Molniya lieutenants. Standing next to the tower lies the Military Hangars, a large section made of several Hangar Bays where military vehicles such as the Sovkhoz tanks are assembled and stored, alongside other weapons of mass destruction such as large missiles.
Hiryu reaches this area right after returning from the Underground, having destroyed the first Gravitron. Directed to the Research Facility by The Prisoner, Hiryu must go first through this area, putting him in direct confrontation with Grandmaster Meio's head of military, General Mikiel. Some time later, Hiryu revisits the area in order to call back and board the Airship Balrog, where the third and final Gravitron is found.
Layout[]
Command Center (Upper HQ) (指令センター 本部上層)
The main building of this area, the Command Center is a tower complex where the army's top brass controls all its activity. The building has two rooms connected by large corridors. The first room is right below the War Room, and houses several large computer terminals wired to the equipment in the upper floors. Both corridors have small shaft passages going underneath with hidden items to collect.
The War Room (作戦司令室, Operations Control Room)
Found in the upper floors of the Command Center, the War Room is the place where the military develops strategies and controls all their movements, from the lowest Light Troopers all the way to the Airship Balrog. The room is two-tiered, and contains several computer stations with two or more monitors each, and four holographic monitors in the center displaying maps of several of Kazakh City's areas.
The area is initially closed off by two Magnetic Doors, preventing Hiryu's entry during his first visit. After collecting the Magnetic Cypher from Juroung, Hiryu returns to the Command Center and makes his way into the room.
Motor Pool (モータープール)
A large, outside area which serves as the entrance to the Military Hangars. This area is found in front of a big fenced parking lot for Sovkhoz tanks within a large defense wall. The area has nothing of note outside a single tank parked in the middle of the path.
There is an Explosive Door and an Ultra-Cold Door high at each side of the room.
Hangar Bay Zeta (格納エリア ゼータ, Storage Area Zeta)
One of the many Military Hangars, the set marked as "Zeta" houses an assembly line and several storage areas. The first area is a long corridor filled with several automatic turrets. The first room in the complex is a long vertical assembly line, with Hiryu having to ascend upwards while dealing with turrets and Troopers. After a second corridor, Hiryu is confronted by two "Ognemet" Heavy Troopers in a small room. The next room is a small chamber with a turret gun while a tank is being assembled in the background. This connects to a long, empty corridor leading into an exterior area.
The exterior area is found between two walls, with several metal walkways and Molot Shield Troopers standing guard. Beneath the top right door, Hiryu reaches a missile silo which he ascends throughout while fighting off Wall Crawlers, turrets and PNUTs. At the top, Hiryu finally arrives at the tank hangar itself, where he's faced by Mikiel and his Troopers throughout a series of walkways. Hiryu plays a game of tag with Mikiel throughout two hangar areas and another vertical assembly line, until they finally reach the hangar where Mikiel's prized Tornado is stored.
Stage Enemies[]
Enemies present in this stage include:
- Military Trooper
- Military PNUT
- Ognemet
- Reinforced Shield Trooper
- Molot
- Peirazmoz
- Turrets
- Wall Crawler
- General Mikiel
- Boss: Tornado
Item Locations[]
Note: Check out the area map in the Gallery section for more specific in-game locations.
Pickup Cradles | ||
---|---|---|
Name | Location | Information |
Energy Recharge Upgrade 5/5 | Military Headquarters Command Center (Upper HQ) |
Requirements: Down Strike In the room with the two Magnetic Doors coming from the west entrance, under a breakable floor. |
Upgrade - Reflect Kunai | Military Headquarters Command Center (Upper HQ) |
Requirements: Slide Assault A few steps past the room with two Magnetic Doors, there's a grate in the ground. Swing down and go through a few vent shafts to reach the Reflect Kunai. |
Upgrade - Explosive Cypher | Military Headquarters Hangar Bay Zeta |
Requirements: None Activated after defeating General Mikiel's Tornado tank. |
Energy Upgrade 8/10 | Military Headquarters Motor Pool |
Requirements: Explosive Cypher In the area with the Sovkhoz tank in the background, there's an Explosive Door high up in the west wall. Climb and open it to get the upgrade. |
Kunai Range Upgrade 3/3 | Military Headquarters Hangar Bay Zeta |
Requirements: Explosive Cypher In the room with the rotating Sovkhoz tank in the background there's an Explosive Door. Break through it adn follow the path to the upgrade. |
Upgrade - Explosive Kunai | Military Headquarters Hangar Bay Zeta |
Requirements: Explosive Cypher In the long three-tiered room near the east entrance to the Research Facility, there's a second Explosive Door in the bottom floor. Break through and follow the path to the upgrade. |
Upgrade - Magnetic Kunai | Military Headquarters Command Center (Upper HQ) |
Requirements: Magnetic Cypher Right at the west entrance of the area, in the room locked with two Magnetic Doors. You must defeat a set of enemy turrets in order to make the upgrade appear. |
Item Unlock Pickups | ||
---|---|---|
Name | Location | Information |
Concept Art #19 Turrets |
Military Headquarters Hangar Bay Zeta |
Requirements: Down Strike In the very first room where General Mikiel starts his attack, there's a breakable floor at the western end of the top floor. Break through to find the POW item. |
Concept Art #22 General Mikiel |
Military Headquarters Hangar Bay Zeta |
Requirements: None Under a platform in the final room before entering the Research Facility, in front of a tank. |
Concept Art #23 Mikiel Death |
Military Headquarters Hangar Bay Zeta |
Requirements: None In the Tornado boss room, in a small pit west of the main platform. Only obtainable after defeating Tornado. |
Concept Art #24 Mecha-Tank |
Military Headquarters Hangar Bay Zeta |
Requirements: None High at the center of the ceiling in the Tornado boss room. Only obtainable after defeating Tornado. |
Concept Art #25 PNUT Weapons |
Military Headquarters Hangar Bay Zeta |
Requirements: None In the third, vertical room where you must pursue General Mikiel downwards. It's straight in front of the entrance to this area. |
Concept Art #30 Sovkhoz |
Military Headquarters Hangar Bay Zeta |
Requirements: None In the room where General Mikiel is formerly introduced with intro card. Its found in a small alcove high in the west wall. |
Character Intel #12 Zanteps (Military Sniper) |
Military Headquarters Hangar Bay Zeta |
Requirements: None In the fourth room during the pursuit of General Mikiel, just before the Tornado boss room. Its in a small alcove above the entrance, next to a Turret. |
Character Intel #22 General Mikiel (Kazakh High Officer) |
Military Headquarters Hangar Bay Zeta |
Requirements: None Standing at the top of the easternmost wall in the final room before entering the Research Facility, the one wtih several parked tanks in the background. |
Character Intel #26 Tornado (MechaTank) |
Military Headquarters The War Room |
Requirements: None In the long shaft with the Eagle Perch which leads into the Balrog. Instead of using the perch, climb up to the top to snatch it. |
Character Intel #27 Molot (Explosive Shield Trooper) |
Military Headquarters Hangar Bay Zeta |
Requirements: None In the ceiling of the large, vertical room with two Explosive Doors. |
Story Intel #5 Military Ring |
Military Headquarters Command Center (Upper HQ) |
Requirements: Plasma Catapult Below the room that's blocked by two Magnetic Doors at each side. Impossible to miss as you must catapult into its path to proceed. |
Large Canisters | ||
---|---|---|
Canister | Location | Information |
Large Canister #38 | Military Headquarters Command Center (Upper HQ) |
Requirements: None Floating above the Option-A interface that calls the Balrog. Accessible on the return trip after defeating Juroung. |
Large Canister #39 | Military Headquarters Motor Pool |
Requirements: Plasma Catapult Catapult upwards from the west entrance and climb the wall, the Canister is in a small ledge in front of an Explosive Door. |
Large Canister #40 | Military Headquarters Hangar Bay Zeta |
Requirements: None High atop the ceiling in the room with the two Ognements. |
Large Canister #41 | Military Headquarters Hangar Bay Zeta |
Requirements: None In the second room where Hiryu confronts General Mikiel, floating in the eastern-top corner. |
Fallen Striders | ||
---|---|---|
Name | Location | Information |
Strider Jingei | Military Headquarters Motor Pool |
Requirements: Explosive Cypher In the backyard with the tank in the background, there's an Ultra-Cold Door high above the left wall. The icon is inside it. |