Harumi Fujita, circa 2014
1984 - present
Harumi Fujita (藤田晴美) is a music and sound composer best known for her work at Capcom during the late 80's. She was sound designer and composer for several games in (among others) the Arcade, NES and SNES platforms, including the NES incarnation of Strider. She was often credited as either simply "Fujita", "Misses Tarumi" or "Mrs. Tarumi".
According to Fujita herself, her composer career was inspired by her father, who had a hobby playing records at home and she'd listen to a large variety of them everyday. She studied piano for 2 years during elementary school, but otherwise she says she's been mostly self-taught.
Fujita composed music from as early as when she was 17 years old. She submitted music for the Yamaha Popular Song Contest, managed a few auditions and the first song she composed reached the contest' top 20 out of around 1200 songs. When she was 19 she got into the qualifying finals and was even called in by Fuji Television. She was also in a pop band where she composed music, performed and played keyboards.
After graduating from college, Fujita got an interview with SNK for a designer position, but she was chosen to compose music instead after seeing her resume and noting they had no composer at the company. As video game composing was still in its early stages, there were no specific software dedicated to it nor people to learn from, so Fujita had to figure out and research on her own. She remained at SNK for a year, composing music through programming using a hexadecimal computer and learning to use the technology available while enjoying "discovering things that no other person had done yet."
After a year at the company Fujita started hearing that SNK had administrative difficulties and may even go bankrupt, so she sent a demo tape to Nintendo. Although she wasn't hired, the sound staff liked her work and told her she should strike out and start an independent bussiness. It was around this time she met Capcom's composer Ayako Mori on the train by pure chance, and after telling her that she has just quit her job Mori suggested Fujita join her company instead. She got an interview right away and was promptly hired.
She started out working as sound designer since nobody at Capcom had knowledge on sound creation and she, having experience doing sound design for SNK, volunteered for the job. She produced the sound effects for many of Capcom's early Arcade titles such as Ghosts 'n Goblins before making her first game soundtrack for the Arcade version of Bionic Commando. She also joined the company's in-house sound team "Alph Lyla".
Around 1986 Capcom started to expand and produce video games for the NES, and Fujita was promoted to senior staff. As she was experienced with the PSG chips due to her work at SNK and felt confident on her knowledge of it, she started working on NES music. At this time she worked on the soundtrack for the NES version of the Strider three-way project, which she composed without paying attention to the Arcade version's score. She was also involved in the Arcade Strider's official soundtrack release Strider Hiryu -G.S.M. Capcom 2-, composing an arrange track titled "Snow in Savanna" alongside fellow team members Tamayo Kawamoto, Manami Matsumae and the Arcade game's main composer, Junko Tamiya.
She finally left the company midway during the production of Mega Man 3. She composed three themes for it before having to abandon development due to maternal labor. Although she wanted to rejoin the team, her constant travels to the hospital prevented it and she regrettably retired from Capcom. Her duties in Mega Man 3 were taken over by Yasuaki Fujita, another composer unrelated to her but often mistakenly believed to be her husband.
Afterwards, Harumi Fujita went freelance and continued working on video games for several companies. She initially worked closely with Kenshi Naruse (planner of Gargoyle's Quest) who left Capcom and funded his own company, Ukiyotei. She also approached Yasuaki Fujita (who also left the company) and started collaborating together, Harumi making music and Yasuaki sound effects. Eventually she went back to Arcade composition, most notably returning to SNK to work on the shoot'em ups Pulstar and Blazing Star. She also worked for Capcom one more time in 1999 for the Game Boy Color version of Magical Tetris Challenge.
In 1998 she approached former Capcom producer Tokuro Fujiwara as he created his own company Whoopee Camp and joined him, composing for the company's first video game, Tomba!. She remembers the development being specially difficult and having to redo the music a lot due to the developers explaining the game's imagery to her. The game was also written by Masahiko Kurokawa, who was main designer in the NES Strider.
Fujita continued working for video games until around 1999, after the company she was a part of folded. Wanting to do something different from the fixed patterns of video game music, she took the opportunity to try stage music and performances, and eventually worked on musicals. In 2014 Fujita joined Japanese label Brave Wave Productions and worked on their "Project Light" album, which saw her reunited with several colleagues from her Capcom days.
In 2020, and through Brave Wave Productions, Fujita became one of several guest composers creating music for Streets of Rage 4. She created the theme music for the boss Estel. She later became one of the composers for Windjammers 2.
|1985||Ghosts 'n Goblins
|Capcom||Capcom||Arcade, NES||Sound Designer|
|1986||The Speed Rumbler
|1987||Ide Yosuke Meijin no Jissen Mahjong
|1988 †||Titan Warriors||Capcom||Capcom||NES||Composer|
|1990||Chip 'n Dale Rescue Rangers
|1990||Mega Man 3
|1994||Panic in Nakayoshi World
パニック イン なかよしワールド
|1994||Bishoujo Senshi Sailor Moon S: Kondo wa Puzzle de Oshioki yo
|1995||Tottemo! Lucky Man! - Lucky Cookie Roulette de Totsugeki!!
とっても！ラッキーマン! ラッキー クッキー ルーレットで突撃!!
|Aicom||SNK||Arcade, Neo Geo||Composer|
|1995||Todd McFarlane's Spawn: The Video Game||Ukiyotei||Sony Electronic Publishing||SNES||Composer|
|1996||Fūun Gokū Ninden
|1996 †||Karate Ninja Shō
|Aorn||Electronic Arts||Sega Saturn||Composer|
|Nazca Corporation||SNK||PlayStation||Sound Assist|
|Whoopee Camp||Sony Computer Entertainment||PlayStation||Composer|
|Yumekobo||SNK||Arcade, Neo Geo||Composer|
|1998||Yoshimoto Mahjong Club
|Psikyo||Psikyo||Sega Saturn, PlayStation||Composer|
|1999||Magical Tetris Challenge
|Capcom||Capcom||Game Boy Color||Composer|
|1999||Mizuki Shigeru no Yōkai Shashin Kan
|SNK||SNK||Neo Geo Pocket Color||Composer|
|1999 †||Viewpoint 2064
|2020||Streets of Rage 4
Guard Crush Games
|Dotemu||PlayStation 4, Xbox One, Nintendo Switch, PC||Guest Composer|
|2020||Windjammers 2||Dotemu||Dotemu||Nintendo Switch, Stadia, PC||Composer|
- "Profile: Harumi Fujita" (Japanese). Harumi Fujita's official site. Retrieved from archive.org. Accessed May 26, 2016
- Greening, Chris (August 15, 2015). "Harumi Fujita Interview: Ghosts, Goblins, and Gargoyles". vgmonline.net. Translated by Alex Aniel. Accessed May 26, 2016.
- "Harumi Fujita - 2011 Composer Interview" (Japanese). Translated by Shmuplations.com. Accessed July 10, 2020
- "GAMEWORKS" (Japanese). Harumi Fujita's official site. Retrieved from archive.org. Accessed May 26, 2016
- Alph Lyla wa Lyla (May 21, 1989). Strider Hiryû -G.S.M. CAPCOM 2-. [CD]. Pony Canyon, D25B-1001. Liner Notes, pg. 1-2.
- Dotemu (April 2020, multi). Streets of Rage 4 (English). Credits
- Graham, Russell (April 23, 2020). "Windjammers 2 Interview: Dotemu’s Stéphane Perez on Making a Faithful Sequel" (English). siliconera.com. Accessed July 23, 2020