- This article describes one of the locations of the 2014 Strider. For other uses of "Kazakh", see Kazakh (disambiguation).
The Kazakh City district is one of the locations in the 2014 Strider. One of the largest area in the game, the stage is heavily inspired by the backgrounds and buildings from the Arcade game's first stage.
Story[]
While the name "Kazakh City" is used to refer in general to the whole complex under the control of Grandmaster Meio, it often refers specifically to the residential areas of the city where the general public lives[1]. The civilian district covers a large part of the entire complex, and includes the Kazakh Outskirts, the Industry section, the Transit Station and both the Historical and Residential districts.
Hiryu infiltrates the Historical District after his scuffle with Ouroboros Mk.III, and proceeds across the city's rooftops in search of the Eagle Option. Having caught the attention of the enemy, he's confronted by Pei Pooh in the depths of the Transit Station. After defeating the reckless Pei, Hiryu reclaims his Eagle Option and continues forward into the Residential District, where he's faced by both Nang Pooh and Pei Pooh. Some timer later, Hiryu returns to the Historical District to claim the Ultra-Cold Cypher upgrade from a raging Ouroboros Mk.III.
The Two Districts[]
The civilian area in Kazakh City is clearly separated by two distinct areas known as the Historical and Residential Districts. The Historical District (also called "Historic District" and "Historical Zone") is the last remaining area of the original city of Kazakh, now living a "distorted reality" where the old and the new mixes together[2]. The area houses most of the old mosques and other buildings from the city's past co-existing with modern buildings and installations. The section is under constant martial law[2], patrolled at every corner by both Light Troopers and PNUT scout units. The low and mid social classes live in this district, suffering in absolute fear the oppressive regime imposed by Meio's Army over the area.[2]
The Residential District is the most advanced area of the civilian section, housing towering skyscrapers and apartment complex. Only a select few citizens are allowed to live in this district, where they enjoy the commodities brought by cutting-edge technology[3]. While not under as strict a surveilance as the Historical District, the area is still under the iron grip of Mikiel's military and constantly under vigilance, though most inhabitants have deluded themselves into believing otherwise[3]. The area is also home to the center of the city's government, from where General Mikiel rules over the city.
Layout[]
Historical District[]
Monument Square (モニュメントスクエア)
A section of the Historical District located in the center of the city, best known for the giant statue of Grandmaster Meio standing solemny as it watches over the whole area. The square is surrounded by some low-rise buildings with modern equipment such as antennas and cables going everywhere. In front of the statue lies a set of old, damaged stone walkways with a two-floor library lying hidden at the left side.
Hiryu drops off into this area following his aerial battle with Ouroboros Mk.III, and later returns here to fight and eliminate the armored dragon for good.
Historical Zone (歴史地区, Historical District)
The area of the city where the lower classes live, called "Historical Zone" due to the abundance of historical buildings, architecture that predates the appearance of Meio and his subsequent rise to power. Low-rise buildings from later times and other modern structures exists together with the old buildings, giving the Historical District a mixed appearance showcasing both its past and present.
Hiryu first travels through the rooftops of several of these buildings, as he destroys the Light Troopers standing in his path. Eventually he reaches an onion-domed building housing a council chamber, which marks his arrival to the older part of the district. The latter half sees Hiryu climbing across several golden onion domes, including traveling across a large church or Mosque sporting Meio's imagery, and finally reaches the entrance to the Palace after a wide open area with several platforms.
The Palace (官邸)
A large old-style palace building with five floors. Hiryu enters through a side balcony to the main chamber, a large two-tiered area with staircases and tall windows shaped as the country's half-star symbol. Here Hiryu confronts and defeats the first Bulava KZ-7, then breaks through several grates to reach lower floors. The first floor he enters appears to be a three-room storage area filled with boxes, the second floor is a small library and the bottom floor is a basement area storing gold bars. In the basement, Hiryu finds the lever to activate the elevator at the side of the building, clearing his way to reach the Transit Station.
Transit Station[]
Lower Transit Station (ステーション 下層, Station - Lower Tier)
The lower half of the Kazakh's Transit Station, proclaimed by Mikiel (who runs the city's Transport Department) to be a worldwide example of transport efficiency[4]. The station covers both a mainline train and a subway station. The whole area is under strict rules for boarding and disembarking, with citizens loftering or otherwise "disrupting transport efficiency" being punished with the revocation of their transit permits[5]. The walls in the subways are filled with graffiti written in Russian from Resistance sympathizers.
In his search of Option-C, Hiryu enters through the train's board station and quickly proceeds further below into the subway area. Traveling across several stations, avoiding incoming trains and enemy Troopers, Hiryu eventually reaches an out-of-service area of the station. Moving two train cars blocking his way, Hiryu continues further below until he reaches a small sewer room where he's faced by Pei Pooh.
Upper Transit Station (ステーション 上層, Station - Top Tier)
The upper area of the Transit Station is a small exterior area with a large fenced path leading into a tower found on the side of the Palace. Hiryu reaches this area with the assistance of Option-C following Pei Pooh's defeat, opening the door to the tower and climbing the stairs to its top, making his way back to the Historical District.
The west half of the station is blocked by a warp Plasma Ring, and can only be accessed with the Plasma Catapult. This area holds the Panther Run leading into the Kazakh Outskirts.
Residential District[]
Residential District (居住地区)
The wealthy area of Kazakh City, dominated by large high-rise skyscrapers with the most advanced technology available, and where only select citizens are allowed to live. Hiryu arrives at this area, climbs through one of the skyscrapers and eventually makes his way inside. The interior of the building has several small apartments lined up in rows at each floor, and long chandeliers hanging up in the center.
The top area of the skyscraper is a large open space with several hanging chandeliers and a small dinning room. Hiryu eventually makes his way outside the building, climbs its side into the ceiling and travels to the other side. He's finally confronted by Nang Pooh shortly afterwards, in an area in front of several windmills.
Ministry of Propaganda (プロパガンダ省 庁舎, Ministry of Propaganda - Government Building)
A smaller building next to the skyscraper which houses Mikiel's Ministry of Propaganda. The building has several floors, all crowded with posters and flat screens, and an elevator moving in its center. As soon as Hiryu enters, a security system activates and the place is locked up. Hiryu fights off the Troopers in the building as he locates and destroys the system's Alarm Control.
Stage Enemies[]
Enemies present in this stage include:
- Light Trooper
- City PNUT
- Reinforced Shield Trooper
- Bulava KZ-7
- Wall Crawler
- Turrets
- Pei Pooh
- Nang Pooh
- Ouroboros Mk.III (Limiter Removed)
Item Locations[]
Note: Check out the area map in the Gallery section for more specific in-game locations.
Pickup Cradles | ||
---|---|---|
Name | Location | Information |
Health Upgade 2/10 | Kazakh City Monument Square |
Requirements: None East of the starting point, right after a Save Room. |
Energy Upgrade 1/10 | Kazakh City Historical Zone |
Requirements: Slide Assault Follow a set of rooms below the Cathedral, finding a set of ventilation shafts to break through. There's a large room with PNUTs flying around and a second ventilation shaft, holding the upgrade. |
Upgrade - Down Strike | Kazakh City The Temple |
Requirements: None Activated after defeating the first "Bulava KZ-7" Heavy Trooper. |
Health Upgade 3/10 | Kazakh City Historical Zone |
Requirements: Down Strike Right before the entrance to the Cathedral, there are two breakable floors. The item is found in a small space below them. |
Health Upgade 4/10 | Kazakh City Lower Transit Station |
Requirements: Slide Assault In the large area with active trains, ignore the path downwards and continue west until you find a small entrance blocked by a ventilation shaft, break through to claim the upgrade. |
Upgrade - Option-C | Kazakh City Lower Transit Station |
Requirements: None Activated after defeating Pei Pooh. |
Health Upgade 5/10 | Kazakh City Ministry of Propaganda |
Requirements: Slide Assault In a small room behind a ventilation shaft in the east wall of the building, near its top. |
Upgrade - Double Jump | Kazakh City Residential District |
Requirements: None Activated after defeating Nang Pooh and Pei Pooh. |
Upgrade - Ultra-Cold Cypher | Kazakh City Historical District |
Requirements: None Activated after defeating Ouroboros Mk.III in its second boss fight. |
Kunai Upgrade - Ultra-Cold Kunai | Kazakh City Historical District |
Requirements: Ultra-Cold Cypher, Down Strike After defeating Ouroboros Mk.III for the second and final time, move to the bottom floor in the area and go west. Break through it and the breakable floor in the center to reach the upgrade. |
Item Unlock Pickups | ||
---|---|---|
Name | Location | Information |
Concept Art #2 Strider Hiryu |
Kazakh City Historical Zone |
Requirements: Plasma Catapult Found atop an antennae east of the Panther Run that leads to the Industry district. It requires both double jumping and catapulting to reach. |
Concept Art #5 Power Ups |
Kazakh City Historical Zone |
Requirements: Down Strike Below a breakable floor east of the Cathedral whose Novo was found within the building. |
Concept Art #6 Novo |
Kazakh City The Palace |
Requirements: Down Strike Southwest of the Cathedral, it ca be found in a room below a breakable floor. Descend from the Cathedral to the lowest possible point until you find the floor, then break through. |
Concept Art #8 Kazakh City Exterior |
Kazakh City Monument Square |
Requirements: Down Strike, Slide Assault West of the initial Eagle Perch there are a set of breakable floor below hanging cables that can be passed through. Break through and follow the path breaking through a series of ventilation shafts, climb down until the lowest point, then break through a final shaft to reach the POW item. |
Concept Art #9 Underground |
Kazakh City Lower Transit Station |
Requirements: None Right after the Bulava KZ-7, continue east and slide through a narrow gap. Continue ahead until you reach the item. |
Concept Art #10 Armored Dragon |
Kazakh City Monument Square |
Requirements: Plasma Catapult At the east end of a large set of cables hanging high above the Eagle Perch. Requires double jumping and catapulting to reach. |
Concept Art #12 Kazakh City Interior |
Kazakh City Historical Zone |
Requirements: Charged Cypher/Slide Assault In the upper west side of the Cathedral which requires a charged slash from outside to unlock the Novo inside it, within a small room with a ventilation shaft entrance. |
Concept Art #14 Option-C |
Kazakh City Historical Zone |
Requirements: None After moving across areas with the Eagle Perch, in the path east through the rooftops. It can be found inside a small hole near the area with the Sniper Troopers. |
Concept Art #27 Dragon Storyboards |
Kazakh City Historical Zone |
Requirements: Ultra-Cold Cypher After beating the second Ouroboros Mk.III fight and claiming the Ultra-Cold Cypher, use it on an Ultra-Cold Door found west of the bottom floor to claim the POW item inside. |
Concept Art #38 Airship Balrog |
Kazakh City Ministry of Propaganda |
Requirements: Plasma Catapult Standing in the rooftop of the building itself. Requires the Plasma Catapult in order to reach. |
Character Intel #1 Peshka (Light Trooper) |
Kazakh City Historical Zone |
Requirements: Down Strike Found below a breakable floor west of the one Save Point found in the area. |
Character Intel #2 PNUT KZ-1 (Pneumatic Unmanned Turret) |
Kazakh City Historical Zone |
Requirements: None Found among a group of platforms high above the sky. From the Panther Run that goes to the Industry district, run all the way west until there are no platforms, then jump back to the previous platform and climb to its below. The POW Item is found floating in the middle. |
Character Intel #4 Kazakh City (Reiforced Shield Trooper) |
Kazakh City Lower Transit Station |
Requirements: None High above in the western-most wall in the very first room upon entering the area. |
Character Intel #5 Ouroboros Mk.III (The Armored Dragon) |
Kazakh City Monument Square |
Requirements: Down Strike, Slide Assault West of the initial Eagle Perch there are a set of breakable floor below hanging cables that can be passed through. Break through and follow the path breaking through a series of ventilation shafts. Once back outside instead of continuing down, climb upwards through the wall until you see the POW item floating right below the Eagle Perch. |
Character Intel #6 Bulava KZ-7 (Heavy Trooper) |
Kazakh City The Palace |
Requirements: Down Strike Break through the floor in the middle of the area. Once finished, climb back again through the broken floors to find the POW in a small alcove. |
Character Intel #7 Pei Pooh (The North Wind) |
Kazakh City Lower Transit Station |
Requirements: None Awarded after defeating Pei Pooh. |
Character Intel #9 Nang Pooh (The South Wind) |
Kazakh City Ministry of Propaganda |
Requirements: Explosive Cypher Found inside the only room in the building blocked by an Explosive Door, located around half-way in the complex. Retreat back with the upgrade to claim it. |
Character Intel #29 Ouroboros Mk.III (The Dragon Returns) |
Kazakh City Historical Zone |
Requirements: None Awarded after defeating Ouroboros Mk.III the second time. |
Story Intel #1 Kazakh City |
Kazakh City Residential District |
Requirements: None Right at the start of the area proceed east instead of up into a small corridor with a hole in its ceiling. Jump in and proceed through a small vent to find the POW item. |
Story Intel #2 Historical District |
Kazakh City Monument Square |
Requirements: None At the eastern-most point in the map, near an Explosive Door that blocks the path to the Industry district. |
Story Intel #3 Residential District |
Kazakh City Ministry of Propaganda |
Requirements: None Found in a small room directly below the doors exiting the building, in what appears to be a dining hall. |
Story Intel #4 Kazakh City Citizens |
Kazakh City Monument Square |
Requirements: Double Jump In the large rooftop area located east of the Eagle Perch, floating high above in the sky near the beginning. |
Story Intel #10 Airship Balrog |
Kazakh City Ministry of Propaganda |
Requirements: Plasma Catapult Found standing in the rooftop of the building itself. The Plasma Catapult is required to reach it. |
Beacon Run #2 Station to the Statue |
Kazakh City Ministry of Propaganda |
Requirements: Double Jump, Plasma Catapult Found in a small alcove at the northwestern-most top of the building. Reach the building's roof, then go all the way east and drop into a balcony below. From there, access the alcove by using double jumps and catapults while avoiding the electric orbs. |
Survival Challenge #1 Heavy Metal |
Kazakh City Lower Transit Station |
Requirements: Down Strike In the big room with moving trains in the background, after swinging down from the long hall with train cars. There's a breakable floor at the bottom, break through and follow the path to the POW Item. |
Large Canisters | ||
---|---|---|
Canister | Location | Information |
Large Canister #4 | Kazakh City Historical Zone |
Requirements: Plasma Catapult From the onion-domed rooftop with the electric orb, catapult upwards to reach a long antenna (where Concept Art #2 can be found). Follow the cable path left until reaching a set of platforms, with the Canister floating in the lower one. |
Large Canister #5 | Kazakh City Historical Zone |
Requirements: None Floating east of the Cathedral, right behind a onion-domed building. |
Large Canister #6 | Kazakh City Historical Zone |
Requirements: Charged Cypher Search the lower area west of the Cathedral for a corridor housing a Novo gate. Unlock the gate and go through the rooms, to find the Canister awaiting at the end. |
Large Canister #7 | Kazakh City Lower Transit Station |
Requirements: None In the first of the three descending rooms leading to Pei Pooh, follow east from there until a room with a Novo gate inside. The Canister is floating in a small alcove right above this room. |
Large Canister #8 | Kazakh City Upper Transit Station |
Requirements: Plasma Catapult Travel through the Plasma Catapult warp in the Save Room west of the Palace, the Canister is floating in the wall west of the Panther Run. |
Large Canister #9 | Kazakh City Monument Square |
Requirements: Plasma Catapult In the lowest part of the area there's a narrow hall with three electrified floors/ceilings. Use the Catapult to go through them and reach the Canister in the small room at the end. |
Large Canister #10 | Kazakh City Monument Square |
Requirements: Double Jump, Plasma Catapult At the west end of a large set of cables hanging high above the Eagle Perch. Requires double jumping and catapulting to reach. |
Large Canister #11 | Kazakh City Monument Square |
Requirements: Plasma Catapult East of the Eagle Perch, after going through a Save Room, is a room with a Health Upgrade and a wall full of electric fences. Catapult around them to get the Canister. |
Large Canister #12 | Kazakh City Residential Disrict |
Requirements: None In the room with two chandeliers, its inside the residence west of the higher chandelier. |
Large Canister #13 | Kazakh City Ministry of Propaganda |
Requirements: None Reach the 4th floor and move west, to find a long descending area with cables. Swing down the three set of cables to find the Canister awaiting at the bottom. |
Large Canister #14 | Kazakh City Ministry of Propaganda |
Requirements: Charged Cypher Inside the residence west of the lone chandelier, locked by a Novo device. |
Large Canister #15 | Kazakh City Ministry of Propaganda |
Requirements: None In a small platform at the bottom of the long descent following the final Save Room before facing Nang Pooh. |
Fallen Striders | ||
---|---|---|
Name | Location | Information |
Strider Kuga | Kazakh City Historical Zone |
Requirements: Plasma Catapult Left of the Eagle Perch in front of the statue of Meio there's a path going down. In the lowest part there's a narrow hall with three electrified floors/ceilings. Use the Catapult to go through them and reach the icon in the small room at the end. |
Strider Raiga | Kazakh City Residential District |
Requirements: Plasma Catapult At the top of the high structure right where the Carbon Charging Area ends and the Residential District begins, there's a Plasma Ring. Use it to propel Hiryu toward the icon. |
Series references[]
- The Historical District is designed entirely after St. Petersburg from the original game, displaying mosques and onion-domed buildings in the same appearance and colors from the original stage.
- The Palace area may be inspired by one of the larger buildings spotted in St. Petersburg's background.
- At one point early in the stage Hiryu goes through a large yellow onion-domed rooftop, very similar to the top of the Grand Mosque in the first stage. He's also confonted by PNUTS here, mirroring the Flying Mosqueman raid happening in the area.
- The appearance of the futuristic skyscrapers from the Residential District seems to be inspired by the capital city's skyline briefly seen in the original manga.
- The small council chamber inside a domed building may be a nod to the council chamber where Hiryu fights Ouroboros in the original.
Gallery[]
References[]
- ↑ Capcom (February 2014, multi). Strider Hiryu (Japanese). Story Intel #01: Kazakh City
- ↑ 2.0 2.1 2.2 Capcom (February 2014, multi). Strider Hiryu (Japanese). Story Intel #02: Historical District
- ↑ 3.0 3.1 Capcom (February 2014, multi). Strider Hiryu (Japanese). Story Intel #03: Residential District
- ↑ Capcom (February 2014, multi). Strider (English). General Mikiel: "The Kazakh City Transit Authority welcomes you. We are a worldwide model of transportation efficiency."
- ↑ Capcom (February 2014, multi). Strider (English). General Mikiel: "Board and disembark promptly. Passengers disrupting transport efficiency will have their transit permits revoked."