Strider Wiki
Strider Wiki
Sakai, Shō
CU Sho Sakai 2014.png
Sho Sakai, circa 2014


2D & 3D Illustrator[1]

Years active:

1993 - present

Sho Sakai (酒井奨) is an artist from Capcom who has worked in both Strider 2 and the 2014 Strider, and is the lead artist behind Hiryu's modern design[2]. He has also been credited as "Shochan"[3][4], "Syo Sakai"[5] and "Nezumi Otoko" (Japanese for "Rat/Mouse Man").[6][7][8]


Sho Sakai has been working at Capcom since atleast 1993. His first known credited work is for item illustrations in the Arcade shoot-em'up Eco Fighters[1]. Over the years he has worked in a variety of positions, but he's primarily an illustrator who produces both 2D and 3D artwork. His specialty seems to be mecha and robot designs, and he has produced such artwork for games like Cyberbots, Tech Romancer, Lost Planet 2 and Mobile Suit Gundam: Federation vs. Zeon.

In 1999, Sakai worked as one of three graphic artist in Strider 2, alongside Harumaru and Shoei. He was in charge of enemy character designs and promotional images[9], creating the designs for most of the secondary characters (like Solo and the Kuniang trio) and mechanical enemies such as the Emperor Dragon. Sakai commented, however, that he tended to avoid staff meetings due to all the arguing that happened during them[9]. During a 2014 interview with magazine Retro Gamer, Sakai stated that he felt "lots of pressure" when working on the game but that he was deeply honoured for having worked on the sequel to the "legendary Strider" and that it compensated for all the pressure he felt.[10]

Sho Sakai rejoined the series in 2014 as Art Director and Character Designer for Double Helix Games and Capcom's modern Strider retelling. Due to Sakai's "franchise experience", his involvement in the project was promoted from the very beginning[11], although initially referred as simply the "enemy artist on Strider 2" and rarely by name.

Sakai was in charge of designing both Hiryu and the majority of enemy characters[2]. He led the design of Hiryu's model every step of the way, from sketches to the final 3D model[12], and created the new elements of his outfit such as the hardened armor, Climb Sickle and plasma scarf[2]. It was said that, thanks to his first-hand knowledge of the series, he ensured a "design authenticity" for all the characters[2]. According to Sakai himself, the key point was creating a design for Hiryu that looked like his Strider 2 incarnation from afar, but upon closer inspection was actually completely different.[13]


Year Title Developer Publisher System Role
1993 Eco Fighters
Capcom Capcom Arcade Item Illustrator
1994 Armored Warriors
Capcom Capcom Arcade Enemy Mecha Illustrator
1995 Quiz Tonosama no Yabō 2
クイズ殿様の野望2 全国版
Capcom Capcom Arcade Illustrator
1995 Cyberbots: Full Metal Madness
Capcom Capcom Arcade, PlayStation, Sega Saturn Mecha Illustrator
1995 Marvel Super Heroes
Capcom Capcom Arcade, PlayStation, Sega Saturn Art Composition
1996 Star Gladiator Episode I: Final Crusade
Capcom Capcom Arcade, PlayStation Character CG Artist
1996 19XX: The War Against Destiny Capcom Capcom Arcade Illustrator
1998 Tech Romancer
Capcom Capcom Dreamcast Illustrator
1999 Strider 2
Capcom Capcom Arcade, PlayStation Illustrator
2000 Resident Evil Survivor
TOSE Capcom PlayStation, PC Publicity
2000 Resident Evil CODE: Veronica
Capcom Capcom Dreamcast, PlayStation 2, GameCube Manual Designer
2000 Dino Crisis 2
Capcom Capcom PlayStation, PC Publicity
2001 Mobile Suit Gundam: Federation vs. Zeon
機動戦士ガンダム 連邦vs.ジオン
Capcom Bandai Arcade, PlayStation, Dreamcast Mecha CG Artist
2002 Auto Modellista
Capcom Capcom Dreamcast, PlayStation 2, GameCube Illustrator
2003 P.N.03 Capcom Capcom GameCube Robot Designer
2003 Mobile Suit Z Gundam: AEUG vs. Titans
機動戦士Ζガンダム エゥーゴvs.ティターンズ
Capcom Bandai PlayStation 2 3D Modeling Designer
2005 Devil May Cry 3: Dante's Awakening
デビル メイ クライ 3
Capcom Capcom PlayStation 2, PC, PlayStation 3, Xbox 360 Special Thanks
2006 Lost Planet: Extreme Condition
ロストプラネット エクストリームコンディション
Capcom Capcom Xbox, PlayStation 3, PC Storyboard Artist
2007 Zack & Wiki: Quest for Barbados' Treasure
宝島Z バルバロスの秘宝
Capcom Capcom Wii Interface & 3D Background Concept Designer
2010 Lost Planet 2
Capcom Capcom PlayStation 3, Xbox 360, PC Mecha Designer & Modeler
2011 Dead Rising 2: Off the Record Capcom Vancouver Capcom PlayStation 3, Xbox 360, PC Art Director
2011 Ultimate Marvel vs. Capcom 3
アルティメット マーヴル VS. カプコン3
Capcom Capcom PlayStation 3, Xbox 360, PlayStation Vita Artwork Production
2014 Strider
Double Helix Games
Capcom PlayStation 3, PlayStation 4, Xbox 360, Xbox One, PC Art Director, Character Designer
2018 Monster Hunter: World
Capcom Capcom PlayStation 4, Xbox One, PC Art Designer

Art Gallery[]

Character Art[]

Promotional Artwork[]


  1. 1.0 1.1 Enterbrain (August 25, 2001). Capcom Design Works (Japanese). Pg. 235. ISBN 4-75771-847-0
  2. 2.0 2.1 2.2 2.3 Sayed, Rashid (January 24, 2014). "Strider Interview: How Hiryu Is Making A Cracking Return To Next-Gen Consoles". Accessed May 27, 2016
  3. Capcom (October 1994, Arcade). Armored Warriors (English). Ending, Staff Roll
  4. Capcom (April 1995, Arcade). Cyberbots: Full Metal Madness (English). Ending, Staff Roll
  5. Capcom (March 1994, Arcade). Resident Evil Survivor (English). Ending, Staff Roll
  6. Capcom (1996, Arcade). Star Gladiator Episode 1: Final Crusade (English). Ending, Staff Roll
  7. Capcom (January 2000, Dreamcast). Tech Romancer (English). Ending, Staff Roll
  8. Capcom (December 1999, Arcade). Strider 2 (English). Ending, Staff Roll
  9. 9.0 9.1 Capcom (1999). Capcom Secret File #26: Strider Hiryu 2 (Japanese). Pg. 11
  10. Jones, Darran (March 2014). "The Story of Strider". Retro Gamer (126). Pg. 38
  11. Staff (July, 2013). News article. Polygon. Accessed May 27, 2016
  12. Calvert, Darren (February 7, 2014). "Interview: Double Helix Games on Carving Out a New Strider for PS4". Accessed May 27, 2016
  13. GregaMan (February 13, 2014). "Get the dirt on Strider's new game with this behind-the-scenes feature" (English). Accessed May 27, 2016