This article describes a number of known untitled game projects related to the Strider series . The majority of these projects appear to have not gone beyond the very early concept stages and were scrapped or abandoned before entering any meaningful production, with little if any material existing about them.
Multiplayer sequel (early 90s)
A multiplayer sequel project to the original Strider was briefly discussed in the "Capcom Legends" section of their official website as part of an article on the Strider series as a whole. The article described one of many scrapped sequel projects considered internally at Capcom during the early Nineties.
Plans for a sequel to Strider were brought up many times at Capcom during the early Nineties, but the fighting game boom initated in 1991 by Street Fighter II would finally put an end to these plans. Among them one specific project sought to develop a multiplayer sequel to Strider that'd allow multiple simultaneous play through linking Arcade machines together. In order to do this it would have used the cabinets from an special variation of Street Fighter II known as "The Tournament Battle".
Super Street Fighter II: The Tournament Battle is a Japanese-exclusive variation of Super Street Fighter II: The New Challengers released in 1993. This special version allowed up to 8 players to play a single-eliminations tournament simultaneously through four linked cabinets. Two players per cabinet would fight a single-round battle, with the game displaying brackets and showing the winner which position/cabinet he needed to move next.
While no specifics were given about how a multiplayer Strider would have worked, it is presumably similar to how The Tournament Battle functioned. In the end The Tournament Battle wasn't successful for Capcom so it may have factored into why the project didn't move forward.
Ichirō Mihara's concept (1992)
On September 2020 former Capcom producer Ichirō Mihara shared on Twitter a page from his "ideas notebook" showing quick doodles for a Strider game, referred to as "True Hiryu" (真飛竜). He did these doodles around November 1992 and planned on developing it for Sega's "Super Mega Drive" (the console that'd later become the Sega Saturn, according to him). He also thinks he consulted with Masahiko Kurokawa around that time as well.
The doodles in question detail several simple ideas for gameplay, including moving circular platforms, a seesaw to go over obstacles and a spiked beartrap-type hazard.
3D Strider (2002)
Katsuhiro Sudō was a Capcom producer who worked on Marvel vs. Capcom 2: New Age of Heroes. Around 2002 he expressed interest in developing a full 3D Strider for the Xbox, with fellow producer Koji Nakajima stating that it hasn't started development yet, but it might in the future.
A bit more than a year later in 2004, Sudō left Capcom to found his own company together with another producer, Noritaka Funamizu. What happened to this idea is uncertain, but its very unlikely to have started any meaningful development.
GRiN project (2009)
- Main article: Untitled GRiN Project
Unproduced game (2010)
On February 2021, UDON Entertainment's Matt Moylan revealed on Twitter artwork showing a redesigned Hiryu intended for an "unproduced game" being considered around 2010, but eventually dropped in favor of Double Helix Games's pitch and classic Hiryu design.
The artwork was created by artist Long Vo, and features a different look for Hiryu wearing full-body black and red armor with a plasma core that fueled his Cypher (which could compact itself and be mounted within HIryu's right hand gauntlet) and produced a trail of plasma much like Double Helix's take on Hiryu does. His Climb Sickle was redesigned into a side hook with two lines, allowing Hiryu to propel himself forward and rappel down buildings.
- Capcom (March 10, 2014). "Capcom Legends Chapter 3: The Running Ninja from the Future, Hiryu!" (Japanese). Capcom's official site. Retrieved from Archive.org. Accessed August 17, 2020
- Kleckner, Stephen (March 18, 2018). "Tournament Battle is Capcom's Gift to Nintendo Switch Street Fighter fans" (English). venturebeat.com. Accessed 2019
- Mihara, Ichirō (September 23, 2020). "Mihara's twitter" (Japanese). Accessed November 26, 2020.
- Staff (September 2, 2002). "World Exclusive: Strider 3 for Xbox enters Capcom's thoughts?" (English). spong.com. Accessed February 5, 2021
- Staff (June 22, 2004). "Street Fighter producer founds new company" (English). gamespot.com. Accessed February 17, 2021
- Moylan, Matt (February 10, 2021). "Moylan's twitter" (English). Accessed February 15, 2021.
|The Development of Strider|
|Development sub-pages||Strider (CPS-1) • Strider (NES) • Strider (Mega Drive) • Strider II|
Strider (PC Engine) • Strider 2 • Strider (2014)
|Prerelease content||Strider (CPS-1) • Strider (NES) • Strider (Mega Drive) • Strider 2 • Strider (2014)|
|Unused content||Strider (CPS-1) • Strider (PC Engine) • Strider (NES) • Strider 2 • Strider (2014)|
Unused enemies • Unused stages
|Cancelled games||Strider Hiryu (Famicom prototype) • Untitled game projects • Untitled GRiN Project|
|Related||Isuke's scenario draft|