When related to video games, unused content or dummied content refers to elements that were planned to be featured in a game but were scrapped, but rather than being removed they were repurposed or otherwise made inaccessible by normal means in its final release. These elements can include characters, enemies, items, sound effects, music, sprites or other artwork pieces, gameplay features, modes, text, etc. Unused content is often left behind buried within the code of the released game, and thus accessing it is usually only possible through hacking or tampering with game files. Depending on how long the element was worked on before its scrapping, unused content will be found in varying states of completion and/or functionality.
- Unused content in Strider (CPS-1)
- Unused content in Strider (PC Engine)
- Unused content in Strider (NES)
- Unused content in Strider 2
- Unused content in Strider (2014)
- Unused content in Osman
This definition includes elements and concepts that didn't left the planning stage and thus were never properly introduced in the game or worked on. These are usually discovered through concept art and sketches or explained by developers during interviews and other venues.
This also covers elements (such as sprites, textures, gameplay elements, etc.) that were altered during production and differ from the same elements as seen in the released game. This kind of prerelease content is usually spotted in promotional screenshots and videos released in the months before the game's release, which often use earlier builds of the game that are still in production and subject to change. Some times, these prototype builds end up being leaked online as well, for fans to experience and document.
- Prerelease content in Strider (CPS-1)
- Prerelease content in Strider (NES)
- Prerelease content in Strider (Mega Drive)
- Prerelease content in Strider 2
- Prerelease content in Strider (2014)
- Prerelease content in Osman
- The Cutting Room Floor, a wiki site dedicated to document unused content in all its forms.
|The Development of Strider|
|Development sub-pages||Strider (CPS-1) • Strider (NES) • Strider (Mega Drive) • Strider II|
Strider (PC Engine) • Strider 2 • Strider (2014)
|Prerelease content||Strider (CPS-1) • Strider (NES) • Strider (Mega Drive) • Strider 2 • Strider (2014)|
|Unused content||Strider (CPS-1) • Strider (PC Engine) • Strider (NES) • Strider 2 • Strider (2014)|
Unused enemies • Unused stages
|Cancelled games||Strider Hiryu (Famicom prototype) • Untitled game projects • Untitled GRiN Project|
|Related||Isuke's scenario draft|